---
title: "Bitmap.Palette Property "
canonical: https://www.graphicsmill.com/docs/gm/P_Aurigma_GraphicsMill_Bitmap_Palette.htm
product: "Graphics Mill"
---

# Bitmap.Palette Property 
 
Gets a palette associated with this bitmap.
 
**Namespace:** [Aurigma.GraphicsMill](https://www.graphicsmill.com/docs/gm/N_Aurigma_GraphicsMill.htm.md)
 **Assembly:** Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
 
## Syntax
  
```csharp
public override ColorPalette Palette { get; set; }
```
 
### Property Value
A [ColorPalette](https://www.graphicsmill.com/docs/gm/T_Aurigma_GraphicsMill_ColorPalette.htm.md) associated with this bitmap.
 
## Remarks
  
A palette makes sense only for indexed bitmaps. No palette is returned if the bitmap is not indexed.
 
Once palette is attached to the bitmap (either in constructor or during color conversion), you cannot change entries number as well as attach another palette. In this case you need to initiate color conversion one more time. However it is not necessary if you need to modify values of palette entries.
   
## See Also

### Reference

- [Bitmap Class](https://www.graphicsmill.com/docs/gm/T_Aurigma_GraphicsMill_Bitmap.htm.md)
- [Aurigma.GraphicsMill Namespace](https://www.graphicsmill.com/docs/gm/N_Aurigma_GraphicsMill.htm.md)
