---
title: "AddNoise.DistributionKind Property "
canonical: https://www.graphicsmill.com/docs/gm/P_Aurigma_GraphicsMill_Transforms_AddNoise_DistributionKind.htm
product: "Graphics Mill"
---

# AddNoise.DistributionKind Property 
 
Gets or sets a distribution kind of the noise.
 
**Namespace:** [Aurigma.GraphicsMill.Transforms](https://www.graphicsmill.com/docs/gm/N_Aurigma_GraphicsMill_Transforms.htm.md)
 **Assembly:** Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
 
## Syntax
  
```csharp
public DistributionKind DistributionKind { get; set; }
```
 
### Property Value
A [DistributionKind](https://www.graphicsmill.com/docs/gm/T_Aurigma_GraphicsMill_Transforms_DistributionKind.htm.md) specifying noise distribution law. The default value is [Uniform](https://www.graphicsmill.com/docs/gm/T_Aurigma_GraphicsMill_Transforms_DistributionKind.htm.md).
   
## See Also

### Reference

- [AddNoise Class](https://www.graphicsmill.com/docs/gm/T_Aurigma_GraphicsMill_Transforms_AddNoise.htm.md)
- [Aurigma.GraphicsMill.Transforms Namespace](https://www.graphicsmill.com/docs/gm/N_Aurigma_GraphicsMill_Transforms.htm.md)
