---
title: "AddNoise.Seed Property "
canonical: https://www.graphicsmill.com/docs/gm/P_Aurigma_GraphicsMill_Transforms_AddNoise_Seed.htm
product: "Graphics Mill"
---

# AddNoise.Seed Property 
 
Gets or sets a seed value for the noise random generator.
 
**Namespace:** [Aurigma.GraphicsMill.Transforms](https://www.graphicsmill.com/docs/gm/N_Aurigma_GraphicsMill_Transforms.htm.md)
 **Assembly:** Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
 
## Syntax
  
```csharp
public int Seed { get; set; }
```
 
### Property Value
The seed for the noise random generator. The default value is `0`.
 
## Remarks
  
The set of random numbers is always the same for the same seed. So if you need to have the same result for multiple execution of this transform, specify a fixed seed. If you want to have different result each time you run this transform, set this property randomly (for example, from system clock or some other unpredictable value).
   
## See Also

### Reference

- [AddNoise Class](https://www.graphicsmill.com/docs/gm/T_Aurigma_GraphicsMill_Transforms_AddNoise.htm.md)
- [Aurigma.GraphicsMill.Transforms Namespace](https://www.graphicsmill.com/docs/gm/N_Aurigma_GraphicsMill_Transforms.htm.md)
