---
title: "Levels.Shadows Property "
canonical: https://www.graphicsmill.com/docs/gm/P_Aurigma_GraphicsMill_Transforms_Levels_Shadows.htm
product: "Graphics Mill"
---

# Levels.Shadows Property 
 
Gets or sets a shadows level modifier.
 
**Namespace:** [Aurigma.GraphicsMill.Transforms](https://www.graphicsmill.com/docs/gm/N_Aurigma_GraphicsMill_Transforms.htm.md)
 **Assembly:** Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
 
## Syntax
  
```csharp
public float Shadows { get; set; }
```
 
### Property Value
The shadows level modifier in range [0, 1].
 
## Remarks
  
This value is normalized to 1. Inside the transform it will be stretched to 255 or 65355 depending on pixel format (for 8 bits per channel formats it will be 255, for 16 bit per channel - 65355). For example, for example, if you apply this transform on the bitmap with [Format24bppRgb](https://www.graphicsmill.com/docs/gm/P_Aurigma_GraphicsMill_PixelFormat_Format24bppRgb.htm.md) pixel format, and this property is 0.1, algorithm will treat it as 25.
 
With this property you specify the lower bound of new tone range.
   
## See Also

### Reference

- [Levels Class](https://www.graphicsmill.com/docs/gm/T_Aurigma_GraphicsMill_Transforms_Levels.htm.md)
- [Aurigma.GraphicsMill.Transforms Namespace](https://www.graphicsmill.com/docs/gm/N_Aurigma_GraphicsMill_Transforms.htm.md)
