---
title: "BlendMode Enumeration"
canonical: https://www.graphicsmill.com/docs/gm/T_Aurigma_GraphicsMill_Transforms_BlendMode.htm
product: "Graphics Mill"
---

# BlendMode Enumeration
 
Contains standard blend modes. They are used when the bitmap is drawn on window or blended with another bitmap.
 
**Namespace:** [Aurigma.GraphicsMill.Transforms](https://www.graphicsmill.com/docs/gm/N_Aurigma_GraphicsMill_Transforms.htm.md)
 **Assembly:** Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
 
## Syntax
  
```csharp
public enum BlendMode
```
 
## Members

 |  Member name |  Description |
| --- | --- |
 |  ColorBurn |  Divides the inverted bottom layer by the top layer, and then inverts the result. |
 |  ColorDodge |  Divides the bottom layer by the inverted top layer. |
 |  Darken |  Creates a pixel that retains the smallest components of the foreground and background pixels. |
 |  Difference |  Subtracts the bottom layer from the top layer or vice versa to get a positive value. |
 |  Exclusion |  Subtracts the bottom layer from the top layer or vice versa to get a positive value. It's less contrast than Difference. |
 |  HardLight |  Combines Multiply and Screen blend modes. |
 |  Lighten |  Selects the maximum of each component from the foreground and background pixels. |
 |  LinearBurn |  The pixels in the two layers are inverted, added together, and then inverted again. |
 |  Multiply |  Multiplies pixels of the top layer with the corresponding pixels of the bottom layer. |
 |  None |  Blend modes do not apply. |
 |  Normal |  Uses the top layer alone. |
 |  Overlay |  Combines Multiply and Screen blend modes. |
 |  Screen |  The pixels in the two layers are inverted, multiplied, and then inverted again. |
 |  SoftLight |  Combines ColorBurn and ColorDodge blend modes. |
   
## See Also

### Reference

- [Aurigma.GraphicsMill.Transforms Namespace](https://www.graphicsmill.com/docs/gm/N_Aurigma_GraphicsMill_Transforms.htm.md)

### Manual

- [Blending Modes](https://www.graphicsmill.com/docs/gm/blending-modes.htm.md)
