---
title: "AviWatermark..::.BitmapVisible Property "
canonical: https://www.graphicsmill.com/docs/gm5/P_Aurigma_GraphicsMill_Codecs_AviWatermark_BitmapVisible.htm
product: "Graphics Mill 5.5 for .NET"
---

This documentation is for the old version. [Go to the latest Graphics Mill docs](https://www.graphicsmill.com/docs/gm/)

# AviWatermark.BitmapVisible Property 
 
Gets/sets the value which specify whether to display the bitmap watermark.
 
**Namespace:** [Aurigma.GraphicsMill.Codecs](https://www.graphicsmill.com/docs/gm5/N_Aurigma_GraphicsMill_Codecs.htm.md)
 **Assembly:** Aurigma.GraphicsMill.Codecs.AviProcessor (in Aurigma.GraphicsMill.Codecs.AviProcessor.dll)
 
## Syntax
  
```
Public Property BitmapVisible As Boolean
```
 
```csharp
public bool BitmapVisible { get; set; }
```
 
### Property Value
A [Boolean](http://msdn2.microsoft.com/en-us/a28wyd50) value which specifies whether to display the bitmap watermark.
 
## Remarks
  
Set this property to **true** if you want to display the bitmap watermark. Also you need to specify the bitmap which should be used as a watermark. To do it, initialize the [Bitmap](https://www.graphicsmill.com/docs/gm5/P_Aurigma_GraphicsMill_Codecs_AviWatermark_Bitmap.htm.md) property with an instance of the [Bitmap](https://www.graphicsmill.com/docs/gm5/T_Aurigma_GraphicsMill_Bitmap.htm.md) class which contains the necessary image. After that you can set the position of the bitmap watermark with a help of the [BitmapOffset](https://www.graphicsmill.com/docs/gm5/P_Aurigma_GraphicsMill_Codecs_AviWatermark_BitmapOffset.htm.md) property, as well as the combine mode ([BitmapCombineMode](https://www.graphicsmill.com/docs/gm5/P_Aurigma_GraphicsMill_Codecs_AviWatermark_BitmapCombineMode.htm.md) property).
 
You can display both bitmap and timer watermarks in the same time. To do it, merely set both BitmapVisible and [TimerVisible](https://www.graphicsmill.com/docs/gm5/P_Aurigma_GraphicsMill_Codecs_AviWatermark_TimerVisible.htm.md) properties to **true**. If bitmap and timer will overlap, the timer will be drawn above the bitmap.
 
**Note** 
If you need more advanced watermarking functionality, it is recommended to use [DrawnWatermark](https://www.graphicsmill.com/docs/gm5/E_Aurigma_GraphicsMill_Codecs_AviWatermark_DrawnWatermark.htm.md) and [DrawingWatermark](https://www.graphicsmill.com/docs/gm5/E_Aurigma_GraphicsMill_Codecs_AviWatermark_DrawingWatermark.htm.md) events.
   
## See Also

### Reference

- [AviWatermark Class](https://www.graphicsmill.com/docs/gm5/T_Aurigma_GraphicsMill_Codecs_AviWatermark.htm.md)
- [Aurigma.GraphicsMill.Codecs Namespace](https://www.graphicsmill.com/docs/gm5/N_Aurigma_GraphicsMill_Codecs.htm.md)
