---
title: "Lut..::.IsEmpty Property "
canonical: https://www.graphicsmill.com/docs/gm5/P_Aurigma_GraphicsMill_Transforms_Lut_IsEmpty.htm
product: "Graphics Mill 5.5 for .NET"
---

This documentation is for the old version. [Go to the latest Graphics Mill docs](https://www.graphicsmill.com/docs/gm/)

# Lut.IsEmpty Property 
 
Returns whether LUT array is initialized.
 
**Namespace:** [Aurigma.GraphicsMill.Transforms](https://www.graphicsmill.com/docs/gm5/N_Aurigma_GraphicsMill_Transforms.htm.md)
 **Assembly:** Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
 
## Syntax
  
```
Public ReadOnly Property IsEmpty As Boolean
```
 
```csharp
public bool IsEmpty { get; }
```
 
### Property Value
Value that specifies whether LUT array is initialized.
 
## Remarks
 When you create a [Lut](https://www.graphicsmill.com/docs/gm5/T_Aurigma_GraphicsMill_Transforms_Lut.htm.md) instance with a [constructor without parameters](https://www.graphicsmill.com/docs/gm5/C_Aurigma_GraphicsMill_Transforms_Lut_ctor.htm.md), this property will return **true**. In all other situations LUT array is always available and it returns **false**.
   
## See Also

### Reference

- [Lut Class](https://www.graphicsmill.com/docs/gm5/T_Aurigma_GraphicsMill_Transforms_Lut.htm.md)
- [Aurigma.GraphicsMill.Transforms Namespace](https://www.graphicsmill.com/docs/gm5/N_Aurigma_GraphicsMill_Transforms.htm.md)
