---
title: "VObject..::.Designer Property "
canonical: https://www.graphicsmill.com/docs/gm5/P_Aurigma_GraphicsMill_WinControls_VObject_Designer.htm
product: "Graphics Mill 5.5 for .NET"
---

This documentation is for the old version. [Go to the latest Graphics Mill docs](https://www.graphicsmill.com/docs/gm/)

# VObject.Designer Property 
 
Gets a designer which will process the user input when the v-object becomes active.
 
**Namespace:** [Aurigma.GraphicsMill.WinControls](https://www.graphicsmill.com/docs/gm5/N_Aurigma_GraphicsMill_WinControls.htm.md)
 **Assembly:** Aurigma.GraphicsMill.WinControls.VectorObjects (in Aurigma.GraphicsMill.WinControls.VectorObjects.dll)
 
## Syntax
  
```
<BrowsableAttribute(False)> _
Public MustOverride ReadOnly Property Designer As IDesigner
```
 
```csharp
[BrowsableAttribute(false)]
public abstract IDesigner Designer { get; }
```
 
### Property Value
A designer which will process the user input when the v-object becomes active.
 
### Implements
 
[IVObject.Designer](https://www.graphicsmill.com/docs/gm5/P_Aurigma_GraphicsMill_WinControls_IVObject_Designer.htm.md)
   
## See Also

### Reference

- [VObject Class](https://www.graphicsmill.com/docs/gm5/T_Aurigma_GraphicsMill_WinControls_VObject.htm.md)
- [Aurigma.GraphicsMill.WinControls Namespace](https://www.graphicsmill.com/docs/gm5/N_Aurigma_GraphicsMill_WinControls.htm.md)
