---
title: "VObjectsRubberband..::.MaxUndoStepCount Property "
canonical: https://www.graphicsmill.com/docs/gm5/P_Aurigma_GraphicsMill_WinControls_VObjectsRubberband_MaxUndoStepCount.htm
product: "Graphics Mill 5.5 for .NET"
---

This documentation is for the old version. [Go to the latest Graphics Mill docs](https://www.graphicsmill.com/docs/gm/)

# VObjectsRubberband.MaxUndoStepCount Property 
 
Gets/sets a maximum number of available undo steps (levels).
 
**Namespace:** [Aurigma.GraphicsMill.WinControls](https://www.graphicsmill.com/docs/gm5/N_Aurigma_GraphicsMill_WinControls.htm.md)
 **Assembly:** Aurigma.GraphicsMill.WinControls.VectorObjects (in Aurigma.GraphicsMill.WinControls.VectorObjects.dll)
 
## Syntax
  
```
<BrowsableAttribute(True)> _
Public Property MaxUndoStepCount As Integer
```
 
```csharp
[BrowsableAttribute(true)]
public int MaxUndoStepCount { get; set; }
```
 
### Property Value
A maximum number of available undo steps (levels).
 
### Implements
 
[IStateNavigable.MaxUndoStepCount](https://www.graphicsmill.com/docs/gm5/P_Aurigma_GraphicsMill_IStateNavigable_MaxUndoStepCount.htm.md)
 
## Remarks
  
The default value is **10**.
 
**Note** 
It is recommended not to specify too large values for this property if it is possible. Each stored state consumes a number of system resources (file handles, disk space), that is why a large value and a number of user actions will take too much resources.
   
## See Also

### Reference

- [VObjectsRubberband Class](https://www.graphicsmill.com/docs/gm5/T_Aurigma_GraphicsMill_WinControls_VObjectsRubberband.htm.md)
- [Aurigma.GraphicsMill.WinControls Namespace](https://www.graphicsmill.com/docs/gm5/N_Aurigma_GraphicsMill_WinControls.htm.md)
