---
title: "Rotate Class"
canonical: https://www.graphicsmill.com/docs/gm5/T_Aurigma_GraphicsMill_Transforms_Rotate.htm
product: "Graphics Mill 5.5 for .NET"
---

This documentation is for the old version. [Go to the latest Graphics Mill docs](https://www.graphicsmill.com/docs/gm/)

# Rotate Class
 
This class enables you to rotate the bitmap on arbitrary angle.
 
**Namespace:** [Aurigma.GraphicsMill.Transforms](https://www.graphicsmill.com/docs/gm5/N_Aurigma_GraphicsMill_Transforms.htm.md)
 **Assembly:** Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
 
## Syntax
  
```
Public NotInheritable Class Rotate _Inherits BitmapTransform
```
 
```csharp
public sealed class Rotate : BitmapTransform
```
 
## Remarks
  
Main parameter of this transform is an [Angle](https://www.graphicsmill.com/docs/gm5/P_Aurigma_GraphicsMill_Transforms_Rotate_Angle.htm.md) specifying how much degrees to rotate the image on. You can also select interpolation algorithm with [InterpolationMode](https://www.graphicsmill.com/docs/gm5/P_Aurigma_GraphicsMill_Transforms_Rotate_InterpolationMode.htm.md) property. It specifies how to calculate intermediate points. Different algorithms produces different quality, but as usual the higher quality it produces, the slower algorithm works.
 
If you need to rotate on 90, 180, or 270 degrees, you should consider using [RotateAndFlip](https://www.graphicsmill.com/docs/gm5/T_Aurigma_GraphicsMill_Transforms_RotateAndFlip.htm.md) transform instead of this one as it works noticeable faster.
 
## Examples
  
```
'Rotate at 5 degrees with medium quality
Dim rotate As New Aurigma.GraphicsMill.Transforms.Rotate
rotate.Angle = 5
rotate.BackgroundColor = Aurigma.GraphicsMill.RgbColor.Yellow
rotate.InterpolationMode = Aurigma.GraphicsMill.Transforms.InterpolationMode.MediumQuality
rotate.ApplyTransform(bitmap)
```
 
```csharp
//Rotate at 5 degrees with medium quality
Aurigma.GraphicsMill.Transforms.Rotate rotate =
    new Aurigma.GraphicsMill.Transforms.Rotate();
rotate.Angle = 5;
rotate.BackgroundColor = Aurigma.GraphicsMill.RgbColor.Yellow;
rotate.InterpolationMode = Aurigma.GraphicsMill.Transforms.InterpolationMode.MediumQuality;
rotate.ApplyTransform(bitmap);
```
 
## Inheritance Hierarchy
  
- [System.Object](http://msdn2.microsoft.com/en-us/e5kfa45b)
    - [Aurigma.GraphicsMill.SyncHandler](https://www.graphicsmill.com/docs/gm5/T_Aurigma_GraphicsMill_SyncHandler.htm.md)
        - [Aurigma.GraphicsMill.UnitConverterHandler](https://www.graphicsmill.com/docs/gm5/T_Aurigma_GraphicsMill_UnitConverterHandler.htm.md)
            - [Aurigma.GraphicsMill.Transforms.BitmapTransform](https://www.graphicsmill.com/docs/gm5/T_Aurigma_GraphicsMill_Transforms_BitmapTransform.htm.md)
                - Aurigma.GraphicsMill.Transforms.Rotate
 
## Thread Safety
 Static members of this type are safe for multi-threaded operations. Instance members of this type are safe for multi-threaded operations.
  
## Supported Pixel Formats

| Member Name | Description |
| --- | --- |
| **Format8bppGrayScale** | 8 bits per pixel. Grayscale. 8 bits are used for luminosity level. |
| **Format16bppGrayScale** | 16 bits per pixel. Grayscale. All 16 bits are used for luminosity level (extended pixel format). |
| **Format16bppAGrayScale** | 16 bits per pixel. Grayscale with alpha channel. 8 bits are used for alpha channel and other 8 bits are used for luminosity level. |
| **Format32bppAGrayScale** | 32 bits per pixel. Grayscale with alpha channel. 16 bits are used for alpha channel and other 16 bits are used for luminosity level (extended pixel format). |
| **Format24bppRgb** | 24 bits per pixel. RGB. 8 bits each are used for the red, green, and blue components. |
| **Format32bppRgb** | 32 bits per pixel. RGB. 8 bits each are used for the red, green, and blue components. The rest 8 bits are unused. |
| **Format32bppArgb** | 32 bits per pixel. RGB with alpha channel. 8 bits each are used for the alpha, red, green, and blue components. |
| **Format48bppRgb** | 48 bits per pixel. RGB. 16 bits each are used for the red, green, and blue components (extended pixel format). |
| **Format64bppArgb** | 64 bits per pixel. RGB with alpha channel. 16 bits each are used for the alpha, red, green, and blue components (extended pixel format). |
| **Format32bppCmyk** | 32 bits per pixel. CMYK. 8 bits each are used for the cyan, magenta, yellow, and black components. |
| **Format64bppCmyk** | 64 bits per pixel. CMYK. 16 bits each are used for the cyan, magenta, yellow, and black components (extended pixel format). |
| **Format80bppAcmyk** | 80 bits per pixel. CMYK with alpha channel. 16 bits each are used for the alpha, cyan, magenta, yellow, and black components (extended pixel format). |
 
## See Also

### Reference

- [Rotate Members](https://www.graphicsmill.com/docs/gm5/AllMembers_T_Aurigma_GraphicsMill_Transforms_Rotate.htm.md)
- [Aurigma.GraphicsMill.Transforms Namespace](https://www.graphicsmill.com/docs/gm5/N_Aurigma_GraphicsMill_Transforms.htm.md)
