Represents a bitmap, i.e. an object which stores raster data.
Assembly: Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
This class incapsulates a raster image and stores a bitmap as well as other related data.
To apply some effect or transform, you should pass this bitmap into the Apply(Bitmap) method of an appropriate Transform class descendant. Alternatively, you can use the Transforms property which returns the TransformsProvider. It is less flexible, but has shorter syntax.
If you need to work with bitmap channels: split channels into several grayscale bitmaps, replace some channel with a grayscale image, swap channels, add/remove an alpha channel, etc. In this case you can use the Channels property which returns the ChannelsProvider.
To save the result to file you can either use format writers or the Save(String) method.
var bitmap = new Aurigma.GraphicsMill.Bitmap(@"Images\in.jpg");