BlendMode Enumeration

Contains blending modes.

Namespace: Aurigma.GraphicsMill.Codecs.Psd
Assembly: Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)

Syntax

C#
public enum BlendMode

Members

Member name Description
Color

Color blending mode. Keeps the color of the active layer, and blends the hue and saturation (the color) of the active layer with the luminance of the lower layers.

ColorBurn

Color Burn blending mode. Darker than Multiply, with more highly saturated mid-tones and reduced highlights.

ColorDodge

Color Dodge blending mode. Brighter than the Screen blend mode. Results in an intense, contrasty color-typically results in saturated mid-tones and blown highlights.

Darken

Darken blending mode. If the pixels of the selected layer are darker than the ones on the layers below, they are kept in the image. If the pixels in the layer are lighter, they are replaced with the tones on the layers below.

DarkerColor

Darker Color blending mode. Similar to the Darken blend mode, but darkens on the composite channel, instead of separate RGB color channels.

Difference

Difference blending mode. Subtracts a pixel on the active layer, from an equivalent pixel in the composite view of the underlying layer, and results in only absolute numbers.

Dissolve

Dissolve blending mode. The Dissolve blend mode on acts on transparent and partially transparent pixels - it treats transparency as a pixel pattern and applies a diffusion dither pattern.

Divide

Divide blending mode. Divides a pixel on the active layer, from an equivalent pixel in the underlying layers on a channel by channel basis.

Exclusion

Exclusion blending mode. Subtracts a pixel on the active layer, from an equivalent pixel in the composite view of the underlying layers, and results in only absolute numbers (the subtraction never produces a negative number).

HardLight

Hard Light blending mode. Uses a combination of the Linear Dodge blend mode on the lighter pixels, and the Linear Burn blend mode on the darker pixels. It uses a half-strength application of these modes, and logic similar to the Overlay blend mode, but favors the active layer, as opposed to the underlying layers.

HardMix

Hard Mix blending mode. Uses the Linear Light blend mode set to a threshold, so for each RGB color channel, pixels in each channel are converted to either all black or all white. Once the math is applied to each separate channel, and the composite channel is created, the resulting composite can contain up to 8 colors: Red, Green, Blue, Cyan, Magenta, Yellow, Black and White.

Hue

Hue blending mode. Keeps the Hue of the active layer, and blends the luminance and saturation of the underlying layers (you basically get the image from the lower layer with the colors of the top layer).

Lighten

Lighten blending mode. If the pixels of the selected layer are lighter than the ones on the layers below, they are kept in the image (the opposite of the Darken blend mode). If the pixels in the layer are darker, they are replaced with the pixels on the layers below (they show through to the selected layer).

LighterColor

Lighter Color blending mode.Similar to the Lighten blend mode, but lightens on the composite channel, instead of separate color channels. Compares each pixel and gives you the lighter of the two (and usually results in harsher transitions).

LinearBurn

Linear Burn blending mode. Darker than Multiply, but less saturated than Color Burn.

LinearDodge

Linear Dodge blending mode. Brighter than the Color Dodge blend mode, but less saturated and intense. This mode "Adds" the luminance levels.

LinearLight

Linear Light blending mode. Uses a combination of the Linear Dodge blend mode on the lighter pixels, and the Linear Burn blend mode on the darker pixels (a half-strength application of both modes).

Luminosity

Luminosity blending mode. Keeps the luminance of the active layer, and blends it with hue and saturation (the color) of the composite view of the layers below. This results in the colors of the underlying layers being blended with the active layer, and replacing them.

Multiply

Multiply blending mode. Works by multiplying the luminance levels of the current layer's pixels with the pixels in the layers below.

Normal

Normal blending mode. The normal mode where no math is applied.

Overlay

Overlay blending mode. Uses a combination of the Screen blend mode on the lighter pixels, and the Multiply blend mode on the darker pixels. It uses a half-strength application of these modes, and the mid-tones (50% gray) becomes transparent.

Pass

Pass Through blending mode. It is the default blend mode for a layer group.

PinLight

PinLight blending mode. Uses a combination of the Lighten blend mode on the lighter pixels, and the Darken blend mode on the darker pixels (a half-strength application of both modes). If the dark pixels on the active layer are darker than the dark pixels on the underlying layers, they will be visible, if they are not, they drop away. If the pixels on the active layer are lighter than the pixels on the underlying layers, they will also be visible, if they are not, they drop away.

Saturation

Saturation blending mode. Keeps the saturation of the active layer, and blends the luminosity and hue from the underlying layers - where colors from the active layer are saturated, they will appear using the luminosity and hue from the underlying layers.

Screen

Screen blending mode. Similar to the Lighten blend mode, but brighter and removes more of the dark pixels, and results in smoother transitions. Works somewhat like the Multiply blend mode, in that it multiplies the light pixels (instead of the dark pixels like the Multiply blend mode does).

SoftLight

SoftLight blending mode. Uses a combination of the Screen blend mode on the lighter pixels, and the Multiply blend mode on the darker pixels (a half-strength application of both modes).

Subtract

Subtract blending mode. Subtracts a pixel on the active layer, from an equivalent pixel in the composite view of the underlying layers.

VividLight

Vivid Light blending mode. Uses a combination of the Color Dodge Mode on the lighter pixels, and the Color Burn blend mode on the darker pixels (a half-strength application of both modes).

See Also

Reference