Matrix Class

Encapsulates a 3-by-3 affine matrix that represents a geometric transform.

Namespace: Aurigma.GraphicsMill.Transforms
Assembly: Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)


public sealed class Matrix


The 3x3 matrix is used to apply geometry transformation on a bitmap. Geometry transformation can be both affine (such as scale, skew or rotate) and projective (such as perspective correction).

You can create this class instance in two ways: create a new matrix and then manually fill it using Elements property, or generate it from points representing affine or projective transformation (see CreateFromAffinePoints(PointF[], PointF[]) and CreateFromProjectivePoints(PointF[], PointF[]) methods for more details).

This class also implements some matrix algebraic operations, such as matrix inversion, multiplication, determinant calculation, and etc. Moreover you can apply affine operations at the matrix: rotate (Rotate(Single) and RotateAt(Single, PointF) methods), scale (Scale(Single, Single) method), and translate (Translate(Single, Single) method).

Inheritance Hierarchy

L Aurigma.GraphicsMill.Transforms.Matrix

Thread Safety

Static members of this type are not safe for multi-threaded operations. Instance members of this type are not safe for multi-threaded operations.

See Also