This documentation is for the old version. Go to the latest Graphics Mill docs

Layer.Deserialize Method

Deserializes a layer and its objects.

Namespace: Aurigma.GraphicsMill.WinControls
Assembly: Aurigma.GraphicsMill.WinControls.VectorObjects (in Aurigma.GraphicsMill.WinControls.VectorObjects.dll)

Syntax

Visual Basic
Public Sub Deserialize ( _
	stream As Stream _
)
C#
public void Deserialize(
	Stream stream
)

Parameters

stream

Type: System.IO.Stream

The stream that contains the serialized data.

Remarks

To save the layer as serialization data, use the Serialize(Stream) method.

Note

Remember that binary format used for serialization is highly dependent on the build version, as the API may change from version to version, and properties may be added or removed.

See Also

Reference