TransformsProvider.Texturize Method (Int32, Int32, Int32, Int32, FlipType, FadeType, InterpolationMode)

Texturizes the bitmap by reducing its size and "gluing" it with its copies seamlessly.

Namespace: Aurigma.GraphicsMill
Assembly: Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)

Syntax

C#
public void Texturize(
	int columnsAmount,
	int rowsAmount,
	int horizontalIntersection,
	int verticalIntersection,
	FlipType flipMode,
	FadeType fadeType,
	InterpolationMode interpolationMode
)

Parameters

columnsAmount

Type: System.Int32

The number of columns.
rowsAmount

Type: System.Int32

The number of rows.
horizontalIntersection

Type: System.Int32

The value that specifies how much percents of image are overlapped horizontally (at single side).
verticalIntersection

Type: System.Int32

The value that specifies how much percents of image are overlapped vertically (at single side).
flipMode

Type: Aurigma.GraphicsMill.Transforms.FlipType

A FlipType value that specifies how to flip the images one relatively other.
fadeType

Type: Aurigma.GraphicsMill.Transforms.FadeType

A FadeType value that specifies how to fade out edges to eliminate seams.
interpolationMode

Type: Aurigma.GraphicsMill.Transforms.InterpolationMode

A ResizeInterpolationMode interpolation algorithm which used during the transformation.

See Also

Reference