- Aurigma Graphics Mill 5.5 for .NET
- Introduction
- What's New?
- Overview of Features
- Getting Started
- Programming with Graphics Mill for .NET
- File Formats
- Graphics Mill for .NET Add-ons
- Class Library Reference
- Aurigma.GraphicsMill Namespace
- Aurigma.GraphicsMill.AjaxControls Namespace
- Aurigma.GraphicsMill.AjaxControls.VectorObjects Namespace
- Aurigma.GraphicsMill.AjaxControls.VectorObjects.Math Namespace
- Aurigma.GraphicsMill.AjaxControls.VectorObjects.RedoUndo Namespace
- Aurigma.GraphicsMill.Codecs Namespace
- Aurigma.GraphicsMill.Drawing Namespace
- Aurigma.GraphicsMill.Licensing Namespace
- Aurigma.GraphicsMill.Transforms Namespace
- AddNoise Class
- AdjustHsl Class
- ApplyLut Class
- ApplyMatrixTransform Class
- BitmapTransform Class
- Blur Class
- BlurType Enumeration
- Brightness Class
- BrightnessContrast Class
- Buttonize Class
- ChannelBalance Class
- ColorManagementEngine Enumeration
- ColorQuantizationAlgorithm Enumeration
- ColorTransformationIntent Enumeration
- CombineMode Enumeration
- Combiner Class
- Contrast Class
- Crop Class
- Curves Class
- Cylindrize Class
- Direction Enumeration
- DistributionKind Enumeration
- DitheringType Enumeration
- EdgeDetect Class
- EdgeDetectMode Enumeration
- Emboss Class
- FadeType Enumeration
- FloodFill Class
- FloodFillMode Enumeration
- Glow Class
- HistogramEqualize Class
- InterpolationMode Enumeration
- Invert Class
- Levels Class
- Lut Class
- MaskedBitmapTransform Class
- Matrix Class
- MaximumFilter Class
- MedianFilter Class
- MinimumFilter Class
- Mosaic Class
- Orientation Enumeration
- PageCurl Class
- PerChannelBitmapTransform Class
- PixelFormatConverter Class
- RedEyeBlob Class
- RedEyeMask Class
- RedEyeRemoval Class
- RedEyeRemovalMode Enumeration
- Resize Class
- ResizeMode Enumeration
- Rotate Class
- RotateAndFlip Class
- Shadow Class
- Sharpen Class
- Solarize Class
- Spray Class
- SwapChannels Class
- Swirl Class
- Texturize Class
- Transparentize Class
- UnsharpMask Class
- Waddle Class
- WaterDrop Class
- Wave Class
- WaveType Enumeration
- Aurigma.GraphicsMill.WebControls Namespace
- Aurigma.GraphicsMill.WinControls Namespace
- GraphicsMill Namespace (Client Class Library)
- Aurigma.GraphicsMill.AjaxControls Namespace (Client Class Library)
- Aurigma.GraphicsMill.AjaxControls.VectorObjects Namespace (Client Class Library)
- Aurigma.GraphicsMill.AjaxControls.VectorObjects.Math Namespace (Client Class Library)
- Aurigma.GraphicsMill.AjaxControls.VectorObjects.RedoUndo Namespace (Client Class Library)
- Samples
- Licensing
- Copyright Notices
InterpolationMode Enumeration
Contains possible interpolation modes for geometrical transformations applied to bitmaps.
Namespace:
Aurigma.GraphicsMill.Transforms
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Syntax
Public Enumeration InterpolationMode
public enum InterpolationMode
Members
| Member name | Description | |
|---|---|---|
| ScaleToColor |
Scale-to-color (for indexed images only). 4-bit and 8-bit indexed images are converted to 24-bit RGB. Numerically it is the same as ScaleToGray. |
|
| ScaleToGray |
Scale-to-gray mode (for indexed images only). 1-bit indexed images are is converted to 8-bit grayscale here. Numerically it is the same as ScaleToColor |
|
| MitchellFilter |
Two-pass Mitchell filter. |
|
| Lanczos3Filter |
Two-pass Lanczos filter. |
|
| SplineFilter |
Two-pass spline filter. |
|
| BellFilter |
Two-pass bell filter. |
|
| TriangleFilter |
Two-pass triangle filter. |
|
| BoxFilter |
Two-pass box filter. |
|
| HermiteFilter |
Two-pass Hermite filter. |
|
| Anisotropic9 |
Anisotropic filtration with 9 points. |
|
| Anisotropic4 |
Anisotropic filtration with 4 points. |
|
| Trilinear |
Trilinear algorithm. |
|
| Bilinear |
Bilinear algorithm. |
|
| NearestNeighbour |
Nearest neighbour algorithm. |
|
| LowSpeed |
Slowest algorithm (as usually it has the highest quality). The same as HighQuality. |
|
| HighQuality |
Best quality algorithm (usually lowest speed). When two-pass algorithms are available, Lanczos3Filter is used, for indexed images it is ScaleToGray, and Anisotropic9 for others. |
|
| MediumSpeed |
Medium speed algorithm (as usual has medium quality). The same as MediumQuality. |
|
| MediumQuality |
Medium quality algorithm (as usual with medium speed). When it is possible, it equals to Bilinear, for indexed images it is ScaleToGray and NearestNeighbour for the rest cases. |
|
| HighSpeed |
Fastest algorithm (usually has the lowest quality). The same as LowQuality. |
|
| LowQuality |
Lowest quality algorithm (but usually fastest one). It is always the same as NearestNeighbour. |