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RotateAndFlip Class

This class enables you to flip the bitmap or rotate it on angle divisible on 90 degrees.

Namespace: Aurigma.GraphicsMill.Transforms
Assembly: Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)

Syntax

Visual Basic
Public NotInheritable Class RotateAndFlip _
	Inherits BitmapTransform
C#
public sealed class RotateAndFlip : BitmapTransform

Remarks

This transform has the single parameter Mode. It enables all combination of rotation on angle divisible on 90 degree and flipping by both axes. Rotation made by this transform works faster than one made by Rotate (which enables you to do rotate on arbitrary angle).

Examples

Visual Basic
Dim rotateAndFlip As New Aurigma.GraphicsMill.Transforms.RotateAndFlip
rotateAndFlip.Mode = System.Drawing.RotateFlipType.Rotate90FlipNone
rotateAndFlip.ApplyTransform(bitmap)
C#
Aurigma.GraphicsMill.Transforms.RotateAndFlip rotateAndFlip =
    new Aurigma.GraphicsMill.Transforms.RotateAndFlip();
rotateAndFlip.Mode = System.Drawing.RotateFlipType.Rotate90FlipNone;
rotateAndFlip.ApplyTransform(bitmap);

Inheritance Hierarchy

Thread Safety

Static members of this type are safe for multi-threaded operations. Instance members of this type are safe for multi-threaded operations.

Supported Pixel Formats

Member NameDescription
Format1bppIndexed1 bit per pixel. Indexed.
Format4bppIndexed4 bits per pixel. Indexed.
Format8bppIndexed8 bits per pixel. Indexed.
Format8bppGrayScale8 bits per pixel. Grayscale. 8 bits are used for luminosity level.
Format16bppGrayScale16 bits per pixel. Grayscale. All 16 bits are used for luminosity level (extended pixel format).
Format16bppAGrayScale16 bits per pixel. Grayscale with alpha channel. 8 bits are used for alpha channel and other 8 bits are used for luminosity level.
Format32bppAGrayScale32 bits per pixel. Grayscale with alpha channel. 16 bits are used for alpha channel and other 16 bits are used for luminosity level (extended pixel format).
Format16bppRgb56516 bits per pixel. RGB. 5 bits each are used for the red, and blue components. 6 bits are used for green component.
Format16bppRgb55516 bits per pixel. RGB. 5 bits each are used for the red, green, and blue components. The rest bit is unused.
Format16bppArgb155516 bits per pixel. RGB with alpha channel. 1 bit is used for the alpha component, and 5 bits each are used for the red, green, and blue components.
Format24bppRgb24 bits per pixel. RGB. 8 bits each are used for the red, green, and blue components.
Format32bppRgb32 bits per pixel. RGB. 8 bits each are used for the red, green, and blue components. The rest 8 bits are unused.
Format32bppArgb32 bits per pixel. RGB with alpha channel. 8 bits each are used for the alpha, red, green, and blue components.
Format48bppRgb48 bits per pixel. RGB. 16 bits each are used for the red, green, and blue components (extended pixel format).
Format64bppArgb64 bits per pixel. RGB with alpha channel. 16 bits each are used for the alpha, red, green, and blue components (extended pixel format).
Format32bppCmyk32 bits per pixel. CMYK. 8 bits each are used for the cyan, magenta, yellow, and black components.
Format64bppCmyk64 bits per pixel. CMYK. 16 bits each are used for the cyan, magenta, yellow, and black components (extended pixel format).
Format80bppAcmyk80 bits per pixel. CMYK with alpha channel. 16 bits each are used for the alpha, cyan, magenta, yellow, and black components (extended pixel format).

See Also

Reference