- Aurigma Graphics Mill 5.5 for .NET
- Introduction
- What's New?
- Overview of Features
- Getting Started
- Programming with Graphics Mill for .NET
- File Formats
- Graphics Mill for .NET Add-ons
- Class Library Reference
- Aurigma.GraphicsMill Namespace
- Aurigma.GraphicsMill.AjaxControls Namespace
- Aurigma.GraphicsMill.AjaxControls.VectorObjects Namespace
- Aurigma.GraphicsMill.AjaxControls.VectorObjects.Math Namespace
- Aurigma.GraphicsMill.AjaxControls.VectorObjects.RedoUndo Namespace
- Aurigma.GraphicsMill.Codecs Namespace
- Aurigma.GraphicsMill.Drawing Namespace
- Aurigma.GraphicsMill.Licensing Namespace
- Aurigma.GraphicsMill.Transforms Namespace
- AddNoise Class
- AdjustHsl Class
- ApplyLut Class
- ApplyMatrixTransform Class
- BitmapTransform Class
- Blur Class
- BlurType Enumeration
- Brightness Class
- BrightnessContrast Class
- Buttonize Class
- ChannelBalance Class
- ColorManagementEngine Enumeration
- ColorQuantizationAlgorithm Enumeration
- ColorTransformationIntent Enumeration
- CombineMode Enumeration
- Combiner Class
- Contrast Class
- Crop Class
- Curves Class
- Cylindrize Class
- Direction Enumeration
- DistributionKind Enumeration
- DitheringType Enumeration
- EdgeDetect Class
- EdgeDetectMode Enumeration
- Emboss Class
- FadeType Enumeration
- FloodFill Class
- FloodFillMode Enumeration
- Glow Class
- HistogramEqualize Class
- InterpolationMode Enumeration
- Invert Class
- Levels Class
- Lut Class
- MaskedBitmapTransform Class
- Matrix Class
- MaximumFilter Class
- MedianFilter Class
- MinimumFilter Class
- Mosaic Class
- Orientation Enumeration
- PageCurl Class
- PerChannelBitmapTransform Class
- PixelFormatConverter Class
- RedEyeBlob Class
- RedEyeMask Class
- RedEyeRemoval Class
- RedEyeRemovalMode Enumeration
- Resize Class
- ResizeMode Enumeration
- Rotate Class
- RotateAndFlip Class
- Shadow Class
- Sharpen Class
- Solarize Class
- Spray Class
- SwapChannels Class
- Swirl Class
- Texturize Class
- Transparentize Class
- UnsharpMask Class
- Waddle Class
- WaterDrop Class
- Wave Class
- WaveType Enumeration
- Aurigma.GraphicsMill.WebControls Namespace
- Aurigma.GraphicsMill.WinControls Namespace
- GraphicsMill Namespace (Client Class Library)
- Aurigma.GraphicsMill.AjaxControls Namespace (Client Class Library)
- Aurigma.GraphicsMill.AjaxControls.VectorObjects Namespace (Client Class Library)
- Aurigma.GraphicsMill.AjaxControls.VectorObjects.Math Namespace (Client Class Library)
- Aurigma.GraphicsMill.AjaxControls.VectorObjects.RedoUndo Namespace (Client Class Library)
- Samples
- Licensing
- Copyright Notices
This documentation is for the old version. Go to the latest Graphics Mill docs
Rotate Class
This class enables you to rotate the bitmap on arbitrary angle.
Namespace:
Aurigma.GraphicsMill.Transforms
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Syntax
Visual Basic
Public NotInheritable Class Rotate _
Inherits BitmapTransform
C#
public sealed class Rotate : BitmapTransform
Remarks
Main parameter of this transform is an Angle specifying how much degrees to rotate the image on. You can also select interpolation algorithm with InterpolationMode property. It specifies how to calculate intermediate points. Different algorithms produces different quality, but as usual the higher quality it produces, the slower algorithm works.
If you need to rotate on 90, 180, or 270 degrees, you should consider using RotateAndFlip transform instead of this one as it works noticeable faster.
Examples
Visual Basic
'Rotate at 5 degrees with medium quality
Dim rotate As New Aurigma.GraphicsMill.Transforms.Rotate
rotate.Angle = 5
rotate.BackgroundColor = Aurigma.GraphicsMill.RgbColor.Yellow
rotate.InterpolationMode = Aurigma.GraphicsMill.Transforms.InterpolationMode.MediumQuality
rotate.ApplyTransform(bitmap)
C#
//Rotate at 5 degrees with medium quality
Aurigma.GraphicsMill.Transforms.Rotate rotate =
new Aurigma.GraphicsMill.Transforms.Rotate();
rotate.Angle = 5;
rotate.BackgroundColor = Aurigma.GraphicsMill.RgbColor.Yellow;
rotate.InterpolationMode = Aurigma.GraphicsMill.Transforms.InterpolationMode.MediumQuality;
rotate.ApplyTransform(bitmap);
Inheritance Hierarchy
System.Object
L
Aurigma.GraphicsMill.SyncHandler
L
Aurigma.GraphicsMill.UnitConverterHandler
L
Aurigma.GraphicsMill.Transforms.BitmapTransform
L
Aurigma.GraphicsMill.Transforms.Rotate
Thread Safety
Static members of this type are safe for multi-threaded operations. Instance members of this type are safe for multi-threaded operations.Supported Pixel Formats
| Member Name | Description |
|---|---|
| Format8bppGrayScale | 8 bits per pixel. Grayscale. 8 bits are used for luminosity level. |
| Format16bppGrayScale | 16 bits per pixel. Grayscale. All 16 bits are used for luminosity level (extended pixel format). |
| Format16bppAGrayScale | 16 bits per pixel. Grayscale with alpha channel. 8 bits are used for alpha channel and other 8 bits are used for luminosity level. |
| Format32bppAGrayScale | 32 bits per pixel. Grayscale with alpha channel. 16 bits are used for alpha channel and other 16 bits are used for luminosity level (extended pixel format). |
| Format24bppRgb | 24 bits per pixel. RGB. 8 bits each are used for the red, green, and blue components. |
| Format32bppRgb | 32 bits per pixel. RGB. 8 bits each are used for the red, green, and blue components. The rest 8 bits are unused. |
| Format32bppArgb | 32 bits per pixel. RGB with alpha channel. 8 bits each are used for the alpha, red, green, and blue components. |
| Format48bppRgb | 48 bits per pixel. RGB. 16 bits each are used for the red, green, and blue components (extended pixel format). |
| Format64bppArgb | 64 bits per pixel. RGB with alpha channel. 16 bits each are used for the alpha, red, green, and blue components (extended pixel format). |
| Format32bppCmyk | 32 bits per pixel. CMYK. 8 bits each are used for the cyan, magenta, yellow, and black components. |
| Format64bppCmyk | 64 bits per pixel. CMYK. 16 bits each are used for the cyan, magenta, yellow, and black components (extended pixel format). |
| Format80bppAcmyk | 80 bits per pixel. CMYK with alpha channel. 16 bits each are used for the alpha, cyan, magenta, yellow, and black components (extended pixel format). |