- Aurigma Graphics Mill 5.5 for .NET
- Introduction
- What's New?
- Overview of Features
- Getting Started
- Programming with Graphics Mill for .NET
- File Formats
- Graphics Mill for .NET Add-ons
- Class Library Reference
- Aurigma.GraphicsMill Namespace
- Aurigma.GraphicsMill.AjaxControls Namespace
- Aurigma.GraphicsMill.AjaxControls.VectorObjects Namespace
- Aurigma.GraphicsMill.AjaxControls.VectorObjects.Math Namespace
- Aurigma.GraphicsMill.AjaxControls.VectorObjects.RedoUndo Namespace
- Aurigma.GraphicsMill.Codecs Namespace
- Aurigma.GraphicsMill.Drawing Namespace
- Aurigma.GraphicsMill.Licensing Namespace
- Aurigma.GraphicsMill.Transforms Namespace
- AddNoise Class
- AdjustHsl Class
- ApplyLut Class
- ApplyMatrixTransform Class
- BitmapTransform Class
- Blur Class
- BlurType Enumeration
- Brightness Class
- BrightnessContrast Class
- Buttonize Class
- ChannelBalance Class
- ColorManagementEngine Enumeration
- ColorQuantizationAlgorithm Enumeration
- ColorTransformationIntent Enumeration
- CombineMode Enumeration
- Combiner Class
- Contrast Class
- Crop Class
- Curves Class
- Cylindrize Class
- Direction Enumeration
- DistributionKind Enumeration
- DitheringType Enumeration
- EdgeDetect Class
- EdgeDetectMode Enumeration
- Emboss Class
- FadeType Enumeration
- FloodFill Class
- FloodFillMode Enumeration
- Glow Class
- HistogramEqualize Class
- InterpolationMode Enumeration
- Invert Class
- Levels Class
- Lut Class
- MaskedBitmapTransform Class
- Matrix Class
- MaximumFilter Class
- MedianFilter Class
- MinimumFilter Class
- Mosaic Class
- Orientation Enumeration
- PageCurl Class
- PerChannelBitmapTransform Class
- PixelFormatConverter Class
- RedEyeBlob Class
- RedEyeMask Class
- RedEyeRemoval Class
- RedEyeRemovalMode Enumeration
- Resize Class
- ResizeMode Enumeration
- Rotate Class
- RotateAndFlip Class
- Shadow Class
- Sharpen Class
- Solarize Class
- Spray Class
- SwapChannels Class
- Swirl Class
- Texturize Class
- Transparentize Class
- UnsharpMask Class
- Waddle Class
- WaterDrop Class
- Wave Class
- WaveType Enumeration
- Aurigma.GraphicsMill.WebControls Namespace
- Aurigma.GraphicsMill.WinControls Namespace
- GraphicsMill Namespace (Client Class Library)
- Aurigma.GraphicsMill.AjaxControls Namespace (Client Class Library)
- Aurigma.GraphicsMill.AjaxControls.VectorObjects Namespace (Client Class Library)
- Aurigma.GraphicsMill.AjaxControls.VectorObjects.Math Namespace (Client Class Library)
- Aurigma.GraphicsMill.AjaxControls.VectorObjects.RedoUndo Namespace (Client Class Library)
- Samples
- Licensing
- Copyright Notices
This documentation is for the old version. Go to the latest Graphics Mill docs
Solarize Class
This class enables you to apply solarize effect.
Namespace:
Aurigma.GraphicsMill.Transforms
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Syntax
Visual Basic
Public NotInheritable Class Solarize _
Inherits MaskedBitmapTransform
C#
public sealed class Solarize : MaskedBitmapTransform
Remarks
This class has no parameters.Inheritance Hierarchy
System.Object
L
Aurigma.GraphicsMill.SyncHandler
L
Aurigma.GraphicsMill.UnitConverterHandler
L
Aurigma.GraphicsMill.Transforms.BitmapTransform
L
Aurigma.GraphicsMill.Transforms.MaskedBitmapTransform
L
Aurigma.GraphicsMill.Transforms.Solarize
Thread Safety
Static members of this type are safe for multi-threaded operations. Instance members of this type are safe for multi-threaded operations.Supported Pixel Formats
| Member Name | Description |
|---|---|
| Format1bppIndexed | 1 bit per pixel. Indexed. |
| Format4bppIndexed | 4 bits per pixel. Indexed. |
| Format8bppIndexed | 8 bits per pixel. Indexed. |
| Format8bppGrayScale | 8 bits per pixel. Grayscale. 8 bits are used for luminosity level. |
| Format16bppGrayScale | 16 bits per pixel. Grayscale. All 16 bits are used for luminosity level (extended pixel format). |
| Format16bppAGrayScale | 16 bits per pixel. Grayscale with alpha channel. 8 bits are used for alpha channel and other 8 bits are used for luminosity level. |
| Format32bppAGrayScale | 32 bits per pixel. Grayscale with alpha channel. 16 bits are used for alpha channel and other 16 bits are used for luminosity level (extended pixel format). |
| Format24bppRgb | 24 bits per pixel. RGB. 8 bits each are used for the red, green, and blue components. |
| Format32bppRgb | 32 bits per pixel. RGB. 8 bits each are used for the red, green, and blue components. The rest 8 bits are unused. |
| Format32bppArgb | 32 bits per pixel. RGB with alpha channel. 8 bits each are used for the alpha, red, green, and blue components. |
| Format48bppRgb | 48 bits per pixel. RGB. 16 bits each are used for the red, green, and blue components (extended pixel format). |
| Format64bppArgb | 64 bits per pixel. RGB with alpha channel. 16 bits each are used for the alpha, red, green, and blue components (extended pixel format). |
| Format32bppCmyk | 32 bits per pixel. CMYK. 8 bits each are used for the cyan, magenta, yellow, and black components. |
| Format64bppCmyk | 64 bits per pixel. CMYK. 16 bits each are used for the cyan, magenta, yellow, and black components (extended pixel format). |
| Format80bppAcmyk | 80 bits per pixel. CMYK with alpha channel. 16 bits each are used for the alpha, cyan, magenta, yellow, and black components (extended pixel format). |