The Lut type exposes the following members.
Name | Description | |
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{dtor} |
Enables using delete operator in C++ applications. It is strongly not recommended to use it directly. |
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BuildEmpty |
Resets all LUT entries to zero. |
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BuildFromArray |
Builds a LUT from specified array. |
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BuildFromBitmapHistogram |
Builds a LUT which would make histogram of the specified bitmap as uniform as possible. |
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BuildFromGamma |
Builds a LUT which makes the gamma correction. |
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BuildFromSpline |
Builds LUT defined as a curve which passes specified set of points. |
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BuildIdentical |
Builds an identical LUT, i.e. a LUT which does not modify the source image. |
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BuildLinear |
Builds a LUT from linear function with given parameters. |
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BuildStaircase |
Builds a LUT from a staircase function with a given number of steps. |
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Clone |
Creates a full copy of this Lut object. |
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Dispose |
Releases all resources used by this Lut. (Overrides LockableObject.Dispose().) |
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Equals | (Inherited from Object.) |
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GetEnumerator |
Returns an enumerator for the LUT entries allowing it to be used in foreach blocks. |
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GetHashCode | (Inherited from Object.) |
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GetType | (Inherited from Object.) |
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Lock |
Locks the object. (Inherited from LockableObject.) |
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MemberwiseClone | (Inherited from Object.) |
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ToString | (Inherited from Object.) |
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Unlock |
Unlocks the object previously locked with method Lock(). (Inherited from LockableObject.) |